![]() ![]() It even extends to his clone during the second battle with Belome, as his Psychopath thought is ".".Lampshaded at the beginning by Toad asking Mario "what's with the silent treatment".Heroic Mime: He pantomimes, even to the point of shapeshifting into other characters to act out what he would otherwise be saying.The Hero: Your main character, the all-around good guy, and the one everyone follows and pins their hopes on.Good Old Fisticuffs: His base unarmed attack and Punch Glove have him do two and three-hit punch combos.His basic jump attack also gets more powerful as you use it more. Evolving Attack: Though he learns six magic attacks, they're basically just powered up versions of the two base attacks: Jump, Super Jump, Ultra Jump, and Fire Orb, Super Flame, Ultra Flame.Equippable Ally: One of Bowser's weapons allows him to throw Mario at the enemy.The first is even the first weapon found for him, and the Ultra Hammer, barring his hidden weapon, is his strongest one. Drop the Hammer: His trademark series of weapons includes the Hammer, Masher, Super Hammer and Ultra Hammer.Deadpan Snarker: Some dialogue options can have Mario come off this way with a few being even quite mean spirited.Can't Drop the Hero: Mario is the only character that you must take into battle, and the only one usually visible on the world map.It's also lampshaded: after Mario beats Jinx, a professional martial artist, Jinx and his student decide to incorporate Mario's jumping techniques into their own fighting styles and spend the rest of the game bouncing up and down on one spot trying to emulate Mario. Bouncing Battler: Three of Mario's special attacks are him jumping on enemies.And Here He Comes Now: Mario crashes through the roof of a mole's house just as said moles are wondering about him.His "hidden" ultimate weapon, the Lazy Shell, has him kick a shell bigger than him. Abnormal Ammo: Three of his weapons are to invoke the classic Mario technique of kicking a Koopa shell at the enemy.He's the Jack of All Stats of the game and he specializes in jump and fire magic. Max totals are stats that are exclusively given their bonus increases while the others are kept to the minimum (ex: only HP Bonus is selected for Mario on every level up).Īs seen in-game, HP Bonuses are listed in the center of the other bonuses on each party member's table.The Hero of the Mushroom Kingdom leaps into action once again to save the world from the biggest threat he's ever faced with the same determination and courage he's used to take out Bowser countless times. Ideal is the character's stats when the player chooses to select bonuses with the most increases in a cyclical manner (S Bonus on Level 2, Pow Bonus on Level 3, HP Bonus on Level 4, S Bonus on Level 5, etc.). Total is the minimum total of a character's stat increases without any bonus increases. to reach the next level.Īt the bottom of each chart are three totals for each character's stats: Total, Ideal and Max. All party members require the same amount of Exp. The initial stats for each character are listed on their starting level, with the next levels listing the stat increases as well the stat bonuses the player chooses. needed to advance to the next level for every party member in Super Mario RPG: Legend of the Seven Stars. This page lists the stat increases earned from a level up, the bonus stat increases, and the required Exp. ![]()
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